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The Christmas Games

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After a cracking set of jousts, melees and archery contests the Christmas games are now over. And what a set of games they were - possibly surpassing last year's gladiator fest. Eight contestants battled it out in one on one melee, jousting and archery with a grand finale consisting of a grand melee between two teams of four. We ran two simultaneous melee arenas, followed by two tilts with action at the butts throughout. Very busy with a good buzz, which unfortunately meant that it was impossible to record it all. For instance I don't have any photos of the Grand Melee. Hopefully, the official herald Uriah can add more? The tournament field On the day we mustered eight knights plus a surprise guest. 1) Sir Elliot Two Feathers 2) Sir Dugg (the Scottish knight) 3) Sir Quincy de Garret (he of the exotic livery) 4) Sir Robin Goodfellow (the Finchale Fairie) 5) Sir Terrance of Gurk 6) Sir James Molecatcher 7) Sir Alan of Flabellum 8) Sir Falus of Farthingdale And

The Christmas Tilts

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Well chaps, it's less than 3 days now until our Christmas joust. I hope you all have your knights ready. I've just finished putting the finishing touches to a few accessories and everything is now packed at this end. First off, I've created rostas for all players; everyone will get there own rosta plus play sheet. The play sheet will essentially list the actions available for the melee. Whilst the knight management sheet, available with the rules, is great for managing a campaign it's not so useful in game. Hopefully, the new version is easier to use at it groups all the necessary information in one place. For the melee, I've used the same format as my 'Sons of Mars' rosta. For instance, a charge stat of 2(2) means the knight has a charge factor of 2 plus 2 for his weapon - i.e. a total of 4. Similarly, an armour factor of 2(2) means 2 for the armour and 2 for the shield - total 4. For the joust, the contributions from lance, armour, horse type etc.

Before Airfix there was Timpo

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Well preparations are well underway for the club Christmas tournament with all participants eagerly scouring the internet for sources of knights. To allow everyone the option of using their favourite figures we've gone for a generic medieval theme rather than tie things down to a specific period. It does go against the grain as we are normally strictly historical but as it's for Christmas we can, to mix metaphors, let our hair down a bit (or at least those of us who still have any). Throwing some dice and having a laugh is the order of the day. For my own campaign I had intended to use my late 14th / early 15th century Lion Rampant collection. Heavy Metal As I already have figures, that would be sensible. What's more they fit the descriptions in the book quite well, with such items as plate armour and poleaxes. That said, when are gamers ever sensible? Now, much as I like my current figures, I have always had a hankering for that earlier look of knights in great he

The Ballad of Bold Sir Quincy

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Bravely bold Sir Quincy Rode forth to tournament. He was not afraid to die, Oh brave Sir Quincy. He was not at all afraid To be killed in nasty ways. Brave, brave, brave, brave Sir Quincy The First bout, Prudent Sir James vs the Savage Sir Neil McGurk...  Polearms.  Quote of the game;  "I shall pull back my two inches!"  And Sir James wins the Petain award for the most times a critical failure 1 was rolled during a bout ... "Oh I`ve rolled another one!" Bold Sir Quincy gets a thumping from the Bastard.  "He's swinging it about like a Madman!" Sir Elliot gives another Right Royal Bashing to Savage Sir Neil of the McGurks...  Warhammers, apparently, rule... Lord Farthingdale of Waldridge defeats the Bastard Sir Elliot and his Warhammer, winning as Champion of the Foot Combats  Is it just me or is Lord F something of a hunchback? The Foot, an archery champion was not decide

The Lenten Tourney, Lancaster Castle

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The Lenten Tourney, Lancaster Castle Single Foot Combat The Lancaster Bow, Archery Single Mounted Combat,- losers horses as the prizes. The Great Easter Joust for the Golden Cross . Sir Chester de Drawers against Lord Farthingdale.   Lord F, in his Grandfather's armour, is effective.  He invested in extra sustained skills and it tells. Within four rounds Sir Chester is down and received a proper walloping. Sir Desmond vs Sir James Coxpole.  Jim is the man! Desmond mace is good across the board, but the sword sustains well.  A win for Sir James with 3 favour dice.  Sir Desmond plays to the crowd to win one. No tapestry pictures of the Archery I'm afraid!  A win for Sir Chester 36 to 33. Lord F has poor bow skills! The Joust, below the walls of Lancaster Castle. Lord Waldridge Vs Sir Chester. A broken lance Sir Chester wins 4 lances to three. And onto the Mounted combats.  Sir Desmond vs Sir Chester.  Desmon

The Dunelm Tilts

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So, once again it seems that  Uriah of Gelderland is off to a flying start; that's what being a man of leisure combined with digital downloads does for you! That said my hard copy rules have arrived so I was keen to crack on and give them a go. I don't have a tiltyard yet but armed with a green cloth, a few sticks and half a dozen knights I was good to go. For this first outing I just used the NPC's straight from the book. I wanted to test the main aspects of the rules so went for a half size tournament with four knights on the bracket, instead of the usual eight. These would compete in one on one melee, archery and jousting. To choose which NPC's to use I diced for knight types as per a Regional Tournament; this gave me three common knights and a veteran. The next step was to flip through the NPC charts until I found NPCs that matched my figures - at least in armament. This gave me: 1) Sir Leonard Weber of the Order of the Sacred Cross, armed with mace and shield.