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Showing posts from December, 2019

The Christmas Games

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After a cracking set of jousts, melees and archery contests the Christmas games are now over. And what a set of games they were - possibly surpassing last year's gladiator fest. Eight contestants battled it out in one on one melee, jousting and archery with a grand finale consisting of a grand melee between two teams of four. We ran two simultaneous melee arenas, followed by two tilts with action at the butts throughout. Very busy with a good buzz, which unfortunately meant that it was impossible to record it all. For instance I don't have any photos of the Grand Melee. Hopefully, the official herald Uriah can add more? The tournament field On the day we mustered eight knights plus a surprise guest. 1) Sir Elliot Two Feathers 2) Sir Dugg (the Scottish knight) 3) Sir Quincy de Garret (he of the exotic livery) 4) Sir Robin Goodfellow (the Finchale Fairie) 5) Sir Terrance of Gurk 6) Sir James Molecatcher 7) Sir Alan of Flabellum 8) Sir Falus of Farthingdale And

The Christmas Tilts

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Well chaps, it's less than 3 days now until our Christmas joust. I hope you all have your knights ready. I've just finished putting the finishing touches to a few accessories and everything is now packed at this end. First off, I've created rostas for all players; everyone will get there own rosta plus play sheet. The play sheet will essentially list the actions available for the melee. Whilst the knight management sheet, available with the rules, is great for managing a campaign it's not so useful in game. Hopefully, the new version is easier to use at it groups all the necessary information in one place. For the melee, I've used the same format as my 'Sons of Mars' rosta. For instance, a charge stat of 2(2) means the knight has a charge factor of 2 plus 2 for his weapon - i.e. a total of 4. Similarly, an armour factor of 2(2) means 2 for the armour and 2 for the shield - total 4. For the joust, the contributions from lance, armour, horse type etc.