Uriah of Gelderland's Guide to Archery
As a way to include figures in the Archery game I decided I needed a range.
Ingredients
Foam board base
Green Blaize felt
Archery targets.
A large print of the target to use with map tacks converted into arrows.
A print of the Archery tables directly onto the range.
In size this is 22 inches, by 9, or 2 x A4 sheets end on.
The Archery Contest.
Each competitor faces off against one of the others.
A match lasts three rounds.
Three arrows per round.
Dice against the tables, aiming for either the black, blue, red or yellow bands.
Competitors can add their ARC stat.
A natural 1 always misses.
A dice landing off the green Blaize also misses, whizzing away into the spectators. Do it three times and you will be disqualified.
A dice that ends up cocked breaks the bow string, or perhaps snaps the bow, giving the archer a muscle strain and knocking him out of the competittion. Those last two are my own addons...
Add the points of each round. The highest is the winner.
In a draw shoot one more arrow in a sudden death shot.
Splitting the Arrow
A skilled archer, or braggatt, who loses may attempt to split the winners arrow.
A modified 10+ will split the winners arrow and steal the points of whichever of his arrows you aim for, earning you a favour dice and the approval of the crowd.
Failing to split the arrow will earn you scorn and rude names from the crowd.
It's a risk and reward game, where if you overreach yourself you can fail, but playing too cautiously can also let you down.
Lastly I decided that in any English Archery Competition a few master Yeoman Archers, or perhaps disguised notorious outlaws, would also compete. Instead of the standard 8 competitors I will use 12, the additional 4 being Yeoman Master Archers. A Knight who defeats someone with an ARC +4 stat deserves his victory.
Ingredients
Foam board base
Green Blaize felt
Archery targets.
A large print of the target to use with map tacks converted into arrows.
A print of the Archery tables directly onto the range.
In size this is 22 inches, by 9, or 2 x A4 sheets end on.
The Archery Contest.
Each competitor faces off against one of the others.
A match lasts three rounds.
Three arrows per round.
Dice against the tables, aiming for either the black, blue, red or yellow bands.
Competitors can add their ARC stat.
A natural 1 always misses.
A dice landing off the green Blaize also misses, whizzing away into the spectators. Do it three times and you will be disqualified.
A dice that ends up cocked breaks the bow string, or perhaps snaps the bow, giving the archer a muscle strain and knocking him out of the competittion. Those last two are my own addons...
My Range for the February Frozen Feathers Tourney, Complete with snow... |
In a draw shoot one more arrow in a sudden death shot.
Splitting the Arrow
A skilled archer, or braggatt, who loses may attempt to split the winners arrow.
A modified 10+ will split the winners arrow and steal the points of whichever of his arrows you aim for, earning you a favour dice and the approval of the crowd.
Failing to split the arrow will earn you scorn and rude names from the crowd.
It's a risk and reward game, where if you overreach yourself you can fail, but playing too cautiously can also let you down.
Lastly I decided that in any English Archery Competition a few master Yeoman Archers, or perhaps disguised notorious outlaws, would also compete. Instead of the standard 8 competitors I will use 12, the additional 4 being Yeoman Master Archers. A Knight who defeats someone with an ARC +4 stat deserves his victory.
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